I now have all the baggage imported into UE4, as well as the current version of the caravan. Still need to add the luggage on top, but I wanted to get some basic lighting and fog in there. Have the basic tiling textures done, and am working on the unique parts of the caravan now.
After getting more of the textures worked out I'll work up updating some proportions and scale differences, as well as adding the luggage stacked on top of the caravan.
Hello! Finally got some time to work on part of the Psychonauts scene I mentioned previously. Getting in to Substance Painter has caused me to spend a little longer than I thought I would on these, but I think I'm at least getting a hang of the basics! I wish the brushes and blending were a little closer to Photoshop, but painting an entire material at once is pretty great!
I started with the emotional baggage pieces because I thought their size would be a good place to start with Substance. Still debating whether I'll tweak these in Photoshop to improve them, but for now I'm going to move on to the rest of the project.
I know it's been awhile but between some recent freelance work I've been busy! After a recent playthrough of Psychonauts, I felt inspired to recreate a small scene using concepts and reference from the game. I really liked the caravan you see during Raz's training and before the Meat Circus, so I thought that and some emotional baggage would fit together nicely.
Here's a sample of the images I'm working from:
I've gotten a good blockout done already (below), and plan to separate out all the unique pieces and then take those into Zbrush. After that I'll be attempting to do the rest of the texturing process with Substance Painter! Really really excited to try that out. Lastly, I plan to present the whole thing in UE4 with a small ground piece for it all to sit on.