I've gotten a lot done since the last update! I have pretty much finished all the textures for the castle, though I am still tweaking the overall colors and some details. I want to start focusing on the rest of the scene so that I can make sure everything blends together well. So far I still have everything in Marmoset (unlit diffuse only), so I know some of the things will also look different once I get them into UE4, and I am excited to play with some lighting for the windows to give them a better glow.
So far I can see that I need to make some improvements on details of some of the textures, since they read better up close, but I want to wait until it is in engine to see how much I will need to do. I could have probably also planned out the texture sheets a little better, but so far I am pretty happy with everything. Here's a sample of all the textures I have so far.
Now that everything is modeled and UVed, I'll also be exaggerating the silhouette of the main building to give it some more style. Next I think it would be a good idea to get the terrain sculpted, or at least get a better block out of that for prop and rock/tree placement. Since I want this to be a full 360 diorama, I plan to make a small pond behind the castle as a source for the waterfall you can see on the left.