Today I wanted to post some progress on the side project I am working on. I found the following concept on Artstation. I really enjoy working in a hand painted style, and chose this concept specifically to help me work on more organic elements like trees, grass, and rocks, as well as continue to improve other materials as well.
I started out with a blockout of everything to make sure my scale was correct. While I have been testing the models and textures in Marmoset, I hope to implement everything into UE4 for the final project and play around with trying to make fire, the swirly green aura around the castle, and a functioning waterfall. Here's a simple blockout with a couple more detailed pieces:
I decided to tackle the small props first, in order to help cement the style I am working in. Currently everything only has a diffuse texture, though I'll need to add some normal/specular maps depending on how it begins to look in engine, but I'll tackle that when I get there. These are pretty much in a finished state but I will revisit them later and use them to make sure everything else has a coherent style. I could probably also optimize the poly count quite a bit more, but I like the softer silhouettes, so for now I'm going to keep them where they are because I still feel like they fit the style of the piece.
My next post will feature the woodwork and roof of the castle, which I already have a pretty good start on. Until next time, thanks for reading!